The zone of comfort: Predicting visual discomfort with stereo displays.
نویسندگان
چکیده
Recent increased usage of stereo displays has been accompanied by public concern about potential adverse effects associated with prolonged viewing of stereo imagery. There are numerous potential sources of adverse effects, but we focused on how vergence-accommodation conflicts in stereo displays affect visual discomfort and fatigue. In one experiment, we examined the effect of viewing distance on discomfort and fatigue. We found that conflicts of a given dioptric value were slightly less comfortable at far than at near distance. In a second experiment, we examined the effect of the sign of the vergence-accommodation conflict on discomfort and fatigue. We found that negative conflicts (stereo content behind the screen) are less comfortable at far distances and that positive conflicts (content in front of screen) are less comfortable at near distances. In a third experiment, we measured phoria and the zone of clear single binocular vision, which are clinical measurements commonly associated with correcting refractive error. Those measurements predicted susceptibility to discomfort in the first two experiments. We discuss the relevance of these findings for a wide variety of situations including the viewing of mobile devices, desktop displays, television, and cinema.
منابع مشابه
Visual comfort of binocular and 3D displays
Imperfections in binocular image pairs can cause serious viewing discomfort. For example, in stereo vision systems eye strain is caused by unintentional mismatches between the left and right eye images (stereo imperfections). Head-mounted displays can induce eye strain due to optical misalignments. We have experimentally determined the level of (dis)comfort experienced by human observers viewin...
متن کاملPredicting Visual Comfort Conditions in a Large Daylit Space Based on Long-term Occupant Evaluations: a Field Study
We present a method for predicting visual comfort conditions of occupants in daylit spaces. Using an online survey, 67 occupants of a multi-story open plan studio space evaluated long-term visual comfort at their workstations in a substantially daylit space which is known to have glare problems. Visual comfort simulations of each occupant’s specific location were conducted and compared to the s...
متن کاملDepth cues in human visual perception and their realization in 3D displays
Over the last decade, various technologies for visualizing three-dimensional (3D) scenes on displays have been technologically demonstrated and refined, among them such of stereoscopic, multi-view, integral imaging, volumetric, or holographic type. Most of the current approaches utilize the conventional stereoscopic principle. But they all lack of their inherent conflict between vergence and ac...
متن کاملImpact of depth of field simulation on visual fatigue: Who are impacted? and how?
While stereoscopic content can be compelling, it is not always comfortable for users to interact with on a regular basis. This is because the stereoscopic content on displays viewed at a short distance has been associated with different symptoms such as eye-strain, visual discomfort, and even nausea. Many of these symptoms have been attributed to cue conflict, for example between vergence and a...
متن کاملDynamic lens and monovision 3D displays to improve viewer comfort
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In particular, focus cues are incorrect causing mismatches between accommodation and vergence: The eyes must accommodate to the display screen to create sharp retinal...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of vision
دوره 11 8 شماره
صفحات -
تاریخ انتشار 2011